The theme for Ludum Dare 35 was "shapeshift", and I made Miss Turner's Magical Pet Swap Shop, a game about transforming animals into other animals! I'm happy with the game and the feedback I've gotten about it so far. Here's my summary of what went well - and what I could have done better.
I'd never let a Ludum Dare game jam go by without participating, so here's my entry for LD 28! (Click on Web (Unity) to play.) The theme was "you only get one", and I managed to put together a little stealth game about sneaking cookies. I think the level design still needs work, but I really enjoyed working with Unity and trying out the stealth game genre.
I've made several improvements to the game I started during Ludum Dare 27. You can play the finished version of "The 10-Second Murder" here.
I've added some clues that should make it a little easier than the previous version; but to figure out the murder, you will have to come to some conclusions on your own.
Another Ludum Dare has come and gone, and I tried to finish a murder mystery game in 72 hours (with a little help.) I'll probably post a more complete version here once I do some more work on it, but you can check it out here for now.
Last January I had the privilege to work with Final Form Games, the indie studio behind Jamestown. The internship was a great experience, and I learned a lot about what it's like to work at real game studio. A highlight was working on a team of 5 during the Global Game Jam. You should check out Dream/Awake, the challenging, atmospheric game we developed in one weekend.
Ludum Dare is a 2-day game jam that happens three times a year. I've participated in it four times, and always have a great time. Whether you already make games or have never tried it before, a game jam is a great chance to get something, no matter how rough, out there. If you tend to start and then abandon complex game ideas without actually finishing anything, like I do, then LD is useful because you have to publish your game when the time is up, so you'd better get it working.
After the jump, a quick overview of what I've learned from doing Ludum Dare.
These days I'm totally focused on games, but I used to draw comics as well. My webcomic, Club Love, ran for over 2 years and garnered over 800 fans. Club Love was a very interesting experience and is still the largest creative project I've ever completed. In this post I write a bit about the process of making CL, what I would do differently, and so on.